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Mirrors edge faith
Mirrors edge faith












mirrors edge faith
  1. #Mirrors edge faith Pc
  2. #Mirrors edge faith license

She looks like a woman you might actually meet but with a unique style and fashion sense.

#Mirrors edge faith Pc

what your eyes do, not your head and body." Obviously, the question of motion capture had to come up and Dahl responds, "We hand keyed all of our animations except for the cut scenes and some of the run cycles for the AI." He adds, "We developed our own animation tools in Maya that helped streamline the pipeline to be able to produce all the animations needed for the project." NVIDIA provided their PhysX game engine for the PC version of Mirror's Edge.įaith is very interesting in that she is actually a very believable character. Dahl says, "The key to succeeding with first-person animation is to animate what you perceive and not exactly how things move in real life, i.e. To do that and create quality animation, the team did everything from use photo references to actually putting video cameras on their heads and running around to see what it would look like. Because lighting was such a huge task, DICE worked with Illuminate Labs to help create and render their lighting for Mirror's Edge.ĭahl explains that the team wanted to accurately give the player a believable and playable experience when controlling Faith, the main character. Soderqvist adds, "Even though we had a dedicated rendering farm and agents installed on every computer in the studio, lighting one level could take more than 20 hours." Soderqvist suggests lighting was one of the hardest hurdles to climb in making Mirror's Edge, aside from the movement system. Naturally, you would think that a world like that would require an extraordinary amount of lighting techniques to properly communicate it to the viewer and you would be right. The DICE team actually traveled to Tokyo and took thousands of pictures to use as a reference when developing the Mirror's Edge world. Green was practically banned from exteriors and instead used in a lot of the interiors." Most of the cities and props in Mirror's Edge are based on what you would see in Tokyo. The blue skies and shadows together with the white geometry create a minty cool look and all the other colors we used were chosen as a contrast to this, mainly warm autumn hues. Soderqvist adds that, "The palette we used is fairly controlled and specific. So, why red? Soderqvist explains, "Red looks so awesome against white and it is a very strong vibrant color in a classic sense unlike hot pink, orange or turquoise." In any form of design, if you want a certain color or element to stand out, you have to control the other colors and elements around. The predominant color of Mirror's Edge is red. I then looked for visual elements that would make strong bold colors look tasteful and gorgeous instead of making you think of a garish circus tent." We created a world where contrast in colors, lighting and space impacts your senses and gives a visceral experience of seeing the world through the eyes of a runner.

mirrors edge faith

#Mirrors edge faith license

Soderqvist says, "When I first got on the team, I was given the challenge to 'create an art direction that makes you recognize a Mirror's Edge screenshot immediately in a sea of other games.'" Already an enormous challenge, Johannes continues, "This gave me the license to go for something unique, new and different.

mirrors edge faith

I talked with couple of the big dogs in EA DICE's yard, Art Director Johannes Soderqvist and Senior Animator Tobias Dahl to get a good grip on how Mirror's Edge was created with such a unique style and why they decided to take such an uncommon direction. Mirror's Edge is quite a change from the ordinary game, but change is good. The main character is a female but she isn't the typical scantily-clad and curvaceous Amazonian that we often see in a game. Mirror's Edge has the same POV as a first-person shooter but you hardly ever carry a gun. When you see Mirror's Edge for the first time, a variety of words would probably pop up but one in particular should be more apparent than others: "innovative." That's because Mirror's Edge is the first of its kind no one else has put together what you see and experience in Mirror's Edge and that is exactly the intention of the developers over at EA DICE. When Mirror's Edge was first announced, no one really knew what to make of a first-person action adventure game.














Mirrors edge faith